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A Concise Analysis of the Impact That Virtual Reality and Augmented Reality Technology Have Had on Digital Media Art

Received: 17 October 2022    Accepted: 8 November 2022    Published: 22 November 2022
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Abstract

Virtual reality (VR) and augmented reality (AR) are two forms of technology that are based on the Internet and may successfully improve people's understanding of various concepts. Emerging as a new field of study, the field of digital media art is focused on the innovative production of content as well as the artistic presentation of works using various forms of modern technology. The technologies of augmented reality and virtual reality are essential components of this. The relationship between the two is symbiotic, Mutual reinforcement, inseparable, Indivisible, Interpenetrating, Blending in, Interaction, Encourage one another. Because of the development of the Internet, technology is now at a point where it is considered to be quite mature. The advent of virtual reality (VR) and augmented reality (AR) has significantly contributed to the enhancement of the digital media art form, providing people with a new way to have a visual experience. And significantly increased the potential customer base for digital products. The expansion of businesses that are directly connected has been encouraged. Additionally, it presents fresh issues for the design of digital media art. As a result, it is essential to do research on the composition of virtual reality and augmented reality artwork. Unavoidable, quickly approaching. There is no room for error at this point. Crucial, impending, this is something that must be prioritized for the growth of the digital media business. The purpose of this article is to investigate the qualities of digital media art that are affected by virtual reality and augmented reality technology, discuss the role they play in the field of digital media art creation; the characteristics, classification and development trend of digital media art, the combination of vr and ar technology, virtual scene production, and examples of virtual reality applications, as well as the effect of these technologies on digital media art.

Published in American Journal of Art and Design (Volume 7, Issue 4)
DOI 10.11648/j.ajad.20220704.17
Page(s) 150-155
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

VR and AR Technology, Digital Media Art, Impact

References
[1] Mazhiming., 2018. Analysis on the Influence of VR and AR Technology on Digital Media Art. Journal of Jingdezhen College, 33 (3), pp. 42-45.
[2] Liyanyu., 2021. On the Influence of VR and AR Technology on Digital Media Art. Drama House, 1, pp. 191-192.
[3] Duanlonghui., 2018. The impact of VR and AR on digital media art. Science and Informatization, 1, pp. 11-14.
[4] Zhoushiming. and Liyiwen., 2021. On the Influence of VR and AR Technology on Digital Media Art. Computer geeks, 3, pp. 180.
[5] Zhengquan. and Wuchenyi., 2016. somatosensory games solve the dilemma and solution in the education and rehabilitation of ASD children. Education informatization in China, 12 (15), pp. 15-18.
[6] George Papanastasiou, Athanasios Drigas, Charalabos Skianis, Miltiadis Lytras & Effrosyni Papanastasiou., 2019. Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills. S. I.: VR in Education, 23, pp. 425-436.
[7] D. W. F. van Krevelen and R. Poelman., 2010. A Survey of Augmented Reality Technologies, Applications and Limitations. The International Journal of Virtual Reality, 9 (2), pp. 2-3.
[8] Fokides, E., Chronopoulou, M. and Kaimara, P., 2019. Comparing videos and a 3D virtual environment for teaching school-related functional skills and behaviors to students with ADHD or developmental dyslexia, displaying challenging behaviors: a case study. Research and Practice in Technology Enhanced Learning, 14 (1).
[9] Chien-Hsu Chen, I-Jui Lee, Ling-Yi Lin., 2015. Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions. Computers in Human Behavior, 55, pp. 477-485.
[10] Ryan Bradley, Nigel Newbutt., 2018. Autism and virtual reality head-mounted displays: a state of the art systematic review. Journal of Enabling Technologies, 10.
[11] Jianghao Xiong, En-Lin Hsiang, Ziqian He, Tao Zhan & Shin-Tson Wu., 2021. Augmented reality and virtual reality displays: emerging technologies and future perspectives. Nature, 10, pp. 216.
[12] Diego Fernando Avila Pesantez, Leticia Azucena Vaca-Cardenas, Rosa Delgadillo., 2018. Design of an Augmented Reality Serious Game for Children with Dyscalculia: A Case Study. 4th International Conference, CITT 2018, Babahoyo, Ecuador, pp. 165-175.
[13] Chien-Yu Lin, Yu-Ming Chang., 2015. Interactive augmented reality using Scratch 2.0 to improve physical activities for children with developmental disabilities. Research in Developmental Disabilities, 37, pp. 1-8.
[14] Mansi Vora., 2012. An interactive math game that introduces the concept and properties of multiplication and designed with consideration for children with ADHD. College of Imaging Arts and Sciences Rochester Institute of Technology, master's degree thesis, 12.
[15] Evangelos Lympouridis., 2012. Design Strategies for Whole Body Interactive Performance Systems. College of Humanities and Social Science Edinburgh College of Art The University of Edinburgh, Doctor of Philosophy's degree thesis.
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  • APA Style

    Jun Dong, Liang Cao. (2022). A Concise Analysis of the Impact That Virtual Reality and Augmented Reality Technology Have Had on Digital Media Art. American Journal of Art and Design, 7(4), 150-155. https://doi.org/10.11648/j.ajad.20220704.17

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    ACS Style

    Jun Dong; Liang Cao. A Concise Analysis of the Impact That Virtual Reality and Augmented Reality Technology Have Had on Digital Media Art. Am. J. Art Des. 2022, 7(4), 150-155. doi: 10.11648/j.ajad.20220704.17

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    AMA Style

    Jun Dong, Liang Cao. A Concise Analysis of the Impact That Virtual Reality and Augmented Reality Technology Have Had on Digital Media Art. Am J Art Des. 2022;7(4):150-155. doi: 10.11648/j.ajad.20220704.17

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  • @article{10.11648/j.ajad.20220704.17,
      author = {Jun Dong and Liang Cao},
      title = {A Concise Analysis of the Impact That Virtual Reality and Augmented Reality Technology Have Had on Digital Media Art},
      journal = {American Journal of Art and Design},
      volume = {7},
      number = {4},
      pages = {150-155},
      doi = {10.11648/j.ajad.20220704.17},
      url = {https://doi.org/10.11648/j.ajad.20220704.17},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ajad.20220704.17},
      abstract = {Virtual reality (VR) and augmented reality (AR) are two forms of technology that are based on the Internet and may successfully improve people's understanding of various concepts. Emerging as a new field of study, the field of digital media art is focused on the innovative production of content as well as the artistic presentation of works using various forms of modern technology. The technologies of augmented reality and virtual reality are essential components of this. The relationship between the two is symbiotic, Mutual reinforcement, inseparable, Indivisible, Interpenetrating, Blending in, Interaction, Encourage one another. Because of the development of the Internet, technology is now at a point where it is considered to be quite mature. The advent of virtual reality (VR) and augmented reality (AR) has significantly contributed to the enhancement of the digital media art form, providing people with a new way to have a visual experience. And significantly increased the potential customer base for digital products. The expansion of businesses that are directly connected has been encouraged. Additionally, it presents fresh issues for the design of digital media art. As a result, it is essential to do research on the composition of virtual reality and augmented reality artwork. Unavoidable, quickly approaching. There is no room for error at this point. Crucial, impending, this is something that must be prioritized for the growth of the digital media business. The purpose of this article is to investigate the qualities of digital media art that are affected by virtual reality and augmented reality technology, discuss the role they play in the field of digital media art creation; the characteristics, classification and development trend of digital media art, the combination of vr and ar technology, virtual scene production, and examples of virtual reality applications, as well as the effect of these technologies on digital media art.},
     year = {2022}
    }
    

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    AB  - Virtual reality (VR) and augmented reality (AR) are two forms of technology that are based on the Internet and may successfully improve people's understanding of various concepts. Emerging as a new field of study, the field of digital media art is focused on the innovative production of content as well as the artistic presentation of works using various forms of modern technology. The technologies of augmented reality and virtual reality are essential components of this. The relationship between the two is symbiotic, Mutual reinforcement, inseparable, Indivisible, Interpenetrating, Blending in, Interaction, Encourage one another. Because of the development of the Internet, technology is now at a point where it is considered to be quite mature. The advent of virtual reality (VR) and augmented reality (AR) has significantly contributed to the enhancement of the digital media art form, providing people with a new way to have a visual experience. And significantly increased the potential customer base for digital products. The expansion of businesses that are directly connected has been encouraged. Additionally, it presents fresh issues for the design of digital media art. As a result, it is essential to do research on the composition of virtual reality and augmented reality artwork. Unavoidable, quickly approaching. There is no room for error at this point. Crucial, impending, this is something that must be prioritized for the growth of the digital media business. The purpose of this article is to investigate the qualities of digital media art that are affected by virtual reality and augmented reality technology, discuss the role they play in the field of digital media art creation; the characteristics, classification and development trend of digital media art, the combination of vr and ar technology, virtual scene production, and examples of virtual reality applications, as well as the effect of these technologies on digital media art.
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Author Information
  • School of Arts, Universiti Sains Malaysia, Penang, Malaysia

  • School of Computer Sciences, Universiti Sains Malaysia, Penang, Malaysia

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