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Programmers’ Perspectives on the Use of Previsualization in the Design Process of Three.js Web Animation

Received: 29 December 2021    Accepted: 18 January 2022    Published: 25 January 2022
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Abstract

Previsualization is a visual representation based on computer graphics and 3D animation. It has been a well-known tool in movie-making, used to present, explore, plan, and communicate creative ideas before final filming. The communication aspect of this video-based visualization is a less-explored area, especially in the design and development of programming-based animations. This research aims to understand Previsualization’s significance in envisioning script-based web animation. Mixed methodologies were used to gather programmers’ perspectives on Previsualization in the process of designing three.js web animation. The research used semi-structured interviews and Likert Scale based questionnaires as data collection tools. The interview data of twelve professional programmers provided their perspectives and thematic analysis provided key inferences. The Likert scale questionnaire obtained programmers’ perceptions on the functions of Previsualization and the usability in the context of three.js animation. The study also used quantification to check the central tendency and the collective attitude of programmers towards Previsualization. According to the programmers, Previsualization holds functions of a good visualization and is the best way to prototype animation ideas. It can present a substantial amount of information related to three.js web animation, and it is an effective tool for designers to communicate animation ideas to the programmer. The programmers have high-level acceptance and a positive attitude towards it. They perceived it as more effective than conventional visual representations, such as drawings to present most visual features and prototype script-based three.js animations.

Published in American Journal of Art and Design (Volume 7, Issue 1)
DOI 10.11648/j.ajad.20220701.11
Page(s) 1-10
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2022. Published by Science Publishing Group

Keywords

Previsualization, Web Animation, Programming, Visualization, Design Process

References
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Cite This Article
  • APA Style

    Jagan Mohan Balakrishnan, Soumya Manjunath Chavan. (2022). Programmers’ Perspectives on the Use of Previsualization in the Design Process of Three.js Web Animation. American Journal of Art and Design, 7(1), 1-10. https://doi.org/10.11648/j.ajad.20220701.11

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    ACS Style

    Jagan Mohan Balakrishnan; Soumya Manjunath Chavan. Programmers’ Perspectives on the Use of Previsualization in the Design Process of Three.js Web Animation. Am. J. Art Des. 2022, 7(1), 1-10. doi: 10.11648/j.ajad.20220701.11

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    AMA Style

    Jagan Mohan Balakrishnan, Soumya Manjunath Chavan. Programmers’ Perspectives on the Use of Previsualization in the Design Process of Three.js Web Animation. Am J Art Des. 2022;7(1):1-10. doi: 10.11648/j.ajad.20220701.11

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  • @article{10.11648/j.ajad.20220701.11,
      author = {Jagan Mohan Balakrishnan and Soumya Manjunath Chavan},
      title = {Programmers’ Perspectives on the Use of Previsualization in the Design Process of Three.js Web Animation},
      journal = {American Journal of Art and Design},
      volume = {7},
      number = {1},
      pages = {1-10},
      doi = {10.11648/j.ajad.20220701.11},
      url = {https://doi.org/10.11648/j.ajad.20220701.11},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ajad.20220701.11},
      abstract = {Previsualization is a visual representation based on computer graphics and 3D animation. It has been a well-known tool in movie-making, used to present, explore, plan, and communicate creative ideas before final filming. The communication aspect of this video-based visualization is a less-explored area, especially in the design and development of programming-based animations. This research aims to understand Previsualization’s significance in envisioning script-based web animation. Mixed methodologies were used to gather programmers’ perspectives on Previsualization in the process of designing three.js web animation. The research used semi-structured interviews and Likert Scale based questionnaires as data collection tools. The interview data of twelve professional programmers provided their perspectives and thematic analysis provided key inferences. The Likert scale questionnaire obtained programmers’ perceptions on the functions of Previsualization and the usability in the context of three.js animation. The study also used quantification to check the central tendency and the collective attitude of programmers towards Previsualization. According to the programmers, Previsualization holds functions of a good visualization and is the best way to prototype animation ideas. It can present a substantial amount of information related to three.js web animation, and it is an effective tool for designers to communicate animation ideas to the programmer. The programmers have high-level acceptance and a positive attitude towards it. They perceived it as more effective than conventional visual representations, such as drawings to present most visual features and prototype script-based three.js animations.},
     year = {2022}
    }
    

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    AU  - Jagan Mohan Balakrishnan
    AU  - Soumya Manjunath Chavan
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    AB  - Previsualization is a visual representation based on computer graphics and 3D animation. It has been a well-known tool in movie-making, used to present, explore, plan, and communicate creative ideas before final filming. The communication aspect of this video-based visualization is a less-explored area, especially in the design and development of programming-based animations. This research aims to understand Previsualization’s significance in envisioning script-based web animation. Mixed methodologies were used to gather programmers’ perspectives on Previsualization in the process of designing three.js web animation. The research used semi-structured interviews and Likert Scale based questionnaires as data collection tools. The interview data of twelve professional programmers provided their perspectives and thematic analysis provided key inferences. The Likert scale questionnaire obtained programmers’ perceptions on the functions of Previsualization and the usability in the context of three.js animation. The study also used quantification to check the central tendency and the collective attitude of programmers towards Previsualization. According to the programmers, Previsualization holds functions of a good visualization and is the best way to prototype animation ideas. It can present a substantial amount of information related to three.js web animation, and it is an effective tool for designers to communicate animation ideas to the programmer. The programmers have high-level acceptance and a positive attitude towards it. They perceived it as more effective than conventional visual representations, such as drawings to present most visual features and prototype script-based three.js animations.
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Author Information
  • Department of Humanities & Social Sciences, Visual Arts, Jain University, Bangalore, India

  • Division of Yoga and Humanities, S-VYASA University, Bangalore, India

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