In this paper, the Electronic Game or Video Game to the formal stage of development in the early years of the development course of audio-visual, cause and the main factors and the development and the social environment and requirements to do certain bolt. To the emergence of video games and nintendo games on TV and the development of the PSP, for example, will the initial game to promote children develop good habits, help the elderly brain flexible operation, the purpose of through interactive and comprehensive characteristics of the game itself, prompting the another reform of visual art. Combined with experience of Nintendo, the game development process and problems of China.
Published in | American Journal of Art and Design (Volume 3, Issue 1) |
DOI | 10.11648/j.ajad.20180301.11 |
Page(s) | 1-4 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2018. Published by Science Publishing Group |
Video Game, Visual Effects, Game Development
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APA Style
Xiao Yuan. (2018). The Development of Chinese Vedio Games Visual Before 21 Century. American Journal of Art and Design, 3(1), 1-4. https://doi.org/10.11648/j.ajad.20180301.11
ACS Style
Xiao Yuan. The Development of Chinese Vedio Games Visual Before 21 Century. Am. J. Art Des. 2018, 3(1), 1-4. doi: 10.11648/j.ajad.20180301.11
AMA Style
Xiao Yuan. The Development of Chinese Vedio Games Visual Before 21 Century. Am J Art Des. 2018;3(1):1-4. doi: 10.11648/j.ajad.20180301.11
@article{10.11648/j.ajad.20180301.11, author = {Xiao Yuan}, title = {The Development of Chinese Vedio Games Visual Before 21 Century}, journal = {American Journal of Art and Design}, volume = {3}, number = {1}, pages = {1-4}, doi = {10.11648/j.ajad.20180301.11}, url = {https://doi.org/10.11648/j.ajad.20180301.11}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ajad.20180301.11}, abstract = {In this paper, the Electronic Game or Video Game to the formal stage of development in the early years of the development course of audio-visual, cause and the main factors and the development and the social environment and requirements to do certain bolt. To the emergence of video games and nintendo games on TV and the development of the PSP, for example, will the initial game to promote children develop good habits, help the elderly brain flexible operation, the purpose of through interactive and comprehensive characteristics of the game itself, prompting the another reform of visual art. Combined with experience of Nintendo, the game development process and problems of China.}, year = {2018} }
TY - JOUR T1 - The Development of Chinese Vedio Games Visual Before 21 Century AU - Xiao Yuan Y1 - 2018/05/15 PY - 2018 N1 - https://doi.org/10.11648/j.ajad.20180301.11 DO - 10.11648/j.ajad.20180301.11 T2 - American Journal of Art and Design JF - American Journal of Art and Design JO - American Journal of Art and Design SP - 1 EP - 4 PB - Science Publishing Group SN - 2578-7802 UR - https://doi.org/10.11648/j.ajad.20180301.11 AB - In this paper, the Electronic Game or Video Game to the formal stage of development in the early years of the development course of audio-visual, cause and the main factors and the development and the social environment and requirements to do certain bolt. To the emergence of video games and nintendo games on TV and the development of the PSP, for example, will the initial game to promote children develop good habits, help the elderly brain flexible operation, the purpose of through interactive and comprehensive characteristics of the game itself, prompting the another reform of visual art. Combined with experience of Nintendo, the game development process and problems of China. VL - 3 IS - 1 ER -