Development of innovative user experiences in museum and cultural heritage sites is a design and cost intensive process. We present state of the art progress on the development of unified systems enabling crowd-sourcing features and particular design characteristics, which permit the integration content presentation, exploration and the implementation of game modes using an open and expandable unified information domains. The advantages of this approach are demonstrated through case studies designed to accommodate the needs of users and content experts, while developers are allowed to dynamically extend system capabilities.
Published in | American Journal of Art and Design (Volume 1, Issue 1) |
DOI | 10.11648/j.ajad.20160101.12 |
Page(s) | 8-14 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2017. Published by Science Publishing Group |
Edutainment, Cultural Heritage, Interaction Design, Multimedia, Augmented Reality
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APA Style
Ioannis Deliyannis, Evi Papadopoulou. (2017). Creating Innovative Cultural Heritage Experiences Using Adaptive Game-Based Augmented-Reality and Web Technologies. American Journal of Art and Design, 1(1), 8-14. https://doi.org/10.11648/j.ajad.20160101.12
ACS Style
Ioannis Deliyannis; Evi Papadopoulou. Creating Innovative Cultural Heritage Experiences Using Adaptive Game-Based Augmented-Reality and Web Technologies. Am. J. Art Des. 2017, 1(1), 8-14. doi: 10.11648/j.ajad.20160101.12
@article{10.11648/j.ajad.20160101.12, author = {Ioannis Deliyannis and Evi Papadopoulou}, title = {Creating Innovative Cultural Heritage Experiences Using Adaptive Game-Based Augmented-Reality and Web Technologies}, journal = {American Journal of Art and Design}, volume = {1}, number = {1}, pages = {8-14}, doi = {10.11648/j.ajad.20160101.12}, url = {https://doi.org/10.11648/j.ajad.20160101.12}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ajad.20160101.12}, abstract = {Development of innovative user experiences in museum and cultural heritage sites is a design and cost intensive process. We present state of the art progress on the development of unified systems enabling crowd-sourcing features and particular design characteristics, which permit the integration content presentation, exploration and the implementation of game modes using an open and expandable unified information domains. The advantages of this approach are demonstrated through case studies designed to accommodate the needs of users and content experts, while developers are allowed to dynamically extend system capabilities.}, year = {2017} }
TY - JOUR T1 - Creating Innovative Cultural Heritage Experiences Using Adaptive Game-Based Augmented-Reality and Web Technologies AU - Ioannis Deliyannis AU - Evi Papadopoulou Y1 - 2017/01/14 PY - 2017 N1 - https://doi.org/10.11648/j.ajad.20160101.12 DO - 10.11648/j.ajad.20160101.12 T2 - American Journal of Art and Design JF - American Journal of Art and Design JO - American Journal of Art and Design SP - 8 EP - 14 PB - Science Publishing Group SN - 2578-7802 UR - https://doi.org/10.11648/j.ajad.20160101.12 AB - Development of innovative user experiences in museum and cultural heritage sites is a design and cost intensive process. We present state of the art progress on the development of unified systems enabling crowd-sourcing features and particular design characteristics, which permit the integration content presentation, exploration and the implementation of game modes using an open and expandable unified information domains. The advantages of this approach are demonstrated through case studies designed to accommodate the needs of users and content experts, while developers are allowed to dynamically extend system capabilities. VL - 1 IS - 1 ER -